Get A Song of Ice & Fire RPG: A Game of Thrones Edition PDF

By Robert J. Schwalb, Steve Kenson, Michael Komarck

ISBN-10: 1934547476

ISBN-13: 9781934547472

In response to George R.R. Martin's myth epic, A tune of Ice and hearth Roleplaying offers every thing you must play and run video games within the Seven Kingdoms utilizing an easy-to-learn method in particular designed to rouse the ambience of the bestselling novels and hit television convey! The A online game of Thrones version comprises the whole contents of the unique center rulebook, revised and up to date, plus the full-length experience Peril at King's touchdown and a stunning new hide via fan-favorite artist Michael Komarck. You and your fellow avid gamers tackle the jobs of key individuals of a noble apartment navigating the perilous waters of Westerosi politics and intrigue!

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Extra resources for A Song of Ice & Fire RPG: A Game of Thrones Edition

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Abilities Agility 4 Athletics 3 Endurance 3 Animal Handling Quickness 1B 3 Awareness Ride 1B 4 Fighting 3 Status 3 Stealth 3 Thievery Sneak 1B 3 All others Steal 1B 2 Qualities Benefits: Fast, Furtive, Guttersnipe Drawbacks: None Attributes Combat Defense Health 11* Intrigue Defense 9 9 Composure 6 Destiny Points Movement 5 / Sprint 25 3 *10 in armor, +1 with buckler Arms & Armor Small Sword Soft Leather: AR 2 AP -1 Bulk 0 Hand Axe Buckler Thrown Hand Axe Light Crossbow Personal Gear 3D 3D 3 damage 2 damage Fast Defensive +1, Off-hand +1 3D 1 damage Defensive +1, Off-hand +1 2D 3 damage Close Range 2D 5 damage Long Range, Reload Lesser, Slow soft leather, buckler, small sword, hand axe, light crossbow, quiver with 12 bolts, livery, 8 gold dragons 41 CHAPTER 3: CHARACTER CREATION SIFRP has Narrators and players.

If the character has any specialties related to the ability, they are listed in the column next to the ability. Specialties include the number of bonus dice invested and are expressed with a number and a B, 3B for example. Qualities and Destiny Points follow. The number of Destiny Points the character possesses are noted clearly. Then, you’ll find an alphabetical listing of the characters benefits and flaws. Game Attributes This section describes the salient features and derived abilities needed for playing through intrigues and combats.

You can skip this step if you are using the default house provided in this book. If you are creating a replacement character for a dead one or are joining an established game, you use whatever the house the group is using. For details on house creation rules, see Chapter 6: House & Lands. Step Two: Character Concept Easily the most important part of character creation is to establish a concept, a vision for what you want to play, what you want to achieve in the game. A good concept at the start helps you make good decisions about your character’s function and place in the group, as well as help Character Creation Summary Step One: House and Lands Design House and Lands: Work with your fellow players to create a noble house.

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A Song of Ice & Fire RPG: A Game of Thrones Edition by Robert J. Schwalb, Steve Kenson, Michael Komarck

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