Download PDF by Bruce R. Cordell, Logan Bonner, Eytan Bernstein, Peter Lee: Arcane Power (Dungeons & Dragons 4th Ed: Supplement)

By Bruce R. Cordell, Logan Bonner, Eytan Bernstein, Peter Lee

ISBN-10: 0786949570

ISBN-13: 9780786949571

New recommendations for wizards, warlocks, sorcerers, bards, and swordmages...

This tome specializes in the arcane heroes: characters who wield unusual and mysterious spells and depend upon their mastery of magic for survival.This publication presents new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage periods, together with new personality powers, feats, paragon paths, and epic destinies.

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Extra info for Arcane Power (Dungeons & Dragons 4th Ed: Supplement)

Sample text

Encounter + Arcane, Implement, Psychic, Teleportation Standard Action Ranged 1 0 Target: One creature Attack: Charisma vs. Will Hit: 2d8 + Charisma modifier psychic damage, and the target swaps positions with a creature within 3 squares of it. Spark Form Sorcerer Attack 7 Your body briefly becomes a shower of dancina sparks that zips amona foes, shockina them as you ao. Encounter + Arcane, Implement, Lightning Standard Action Personal Effect: Before the attack, you shift your speed + 2. You can move through occupied squares during the shift, as long as you end in an unoccupied square.

Daily. Arcane, Implement, lightning Standard Action Ranged 1 0 Target: One creature Attack: Charisma vs. Reflex Primordial Storm Your words summon a storm of multicolored bolts. Some sear, others burn, and afew strike your foes blind. Sorcerer Attack 1 3 You pull afraBment of the Elemental Chaos into the world and let itsfury wash overyour foes. Encounter. Arcane, Cold, Fire, Implement, lightning, Thunder Standard Action Area burst 1 within 10 squares Target: Each creature in burst Storm Magic: You can choose not to target a creature in the origin square of the burst.

Fortitude Hit: The target is slowed, cannot take standard actions, and takes half damage from melee and ranged attacks (save ends all). Aftereffect: The target is slowed and takes ongoing 1 0 acid damage (save ends both). Wild Magic: If you rolled an even number on the attack roll, the target takes a - 2 penalty to all defenses until the aftereffect ends. If you rolled an odd number on the attack roll, the target takes a -2 penalty to attack rolls until the aftereffect ends. Miss: The target is slowed and takes ongoing 10 acid damage (save ends both).

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Arcane Power (Dungeons & Dragons 4th Ed: Supplement) by Bruce R. Cordell, Logan Bonner, Eytan Bernstein, Peter Lee


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